1. Dead or Alive: Xtreme Beach Volleyball is a game focused on the sexualization of female characters.
2. The volleyball gameplay is enjoyable but serves no real purpose other than earning money to buy gifts and bikinis for the characters.
3. The lack of an end goal or objective makes the game feel pointless, but it can be a fun distraction if approached with the right mindset.
The article is a review of the game Dead or Alive: Xtreme Beach Volleyball, which was released in 2003 for the Xbox. The author begins by discussing their initial reluctance to engage with the game due to its focus on sexualized female characters. However, they later admit to enjoying similar games and approach this review with a "shameless mindset."
The author acknowledges that the primary draw of the game is its depiction of scantily clad women, referred to as "melons" and "jiggle sacks." They note that while volleyball is present in the game, it serves primarily as a means to showcase the physics engine's ability to simulate breast movement.
The gameplay involves spending two weeks on an island with a group of female characters from the Dead or Alive fighting series. The goal is not well-defined, but involves earning money through various activities such as gambling and volleyball in order to purchase gifts and bikinis for the characters. The author notes that there is no real progression or end goal beyond completing the two-week vacation.
While acknowledging that volleyball can be enjoyable, the author ultimately finds it lacking due to its lack of purpose beyond earning money. They also criticize the outdated animation system used for character models, which results in awkward visual distortions.
Overall, the article presents a critical view of Dead or Alive: Xtreme Beach Volleyball as a shallow and unsatisfying experience focused solely on sexualized depictions of women. While acknowledging some enjoyment in certain aspects of gameplay, such as volleyball mechanics, the author ultimately finds little value in the game beyond titillation.
Potential biases include a personal distaste for sexualized depictions of women and an admitted enjoyment of similar games. The article may also be seen as one-sided in its focus on negative aspects of the game without exploring potential positive elements or counterarguments. Additionally, there may be missing evidence for claims made regarding outdated animation systems and lack of purpose beyond earning money.