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Article summary:

1. Digital/computer games have the potential to provide a number of benefits to disaster preparedness education.

2. Ten games were selected for analysis against a Knowledge Framework derived from existing sources, and it was found that while none covered every aspect of the Knowledge Framework, there were games with comprehensive sets of messages.

3. Games may be most effective in providing motivation for players to engage with disaster preparedness.

Article analysis:

The article is generally reliable and trustworthy, as it provides an overview of the potential benefits of digital/computer games in disaster preparedness education, as well as an analysis of ten games against a Knowledge Framework derived from existing sources. The article also provides discussion on Augmented Reality, the need for structure around educational games for them to be effective, how educational games can learn from the game entertainment industry, and some areas of future expansion.

However, there are some potential biases in the article that should be noted. For example, the article does not explore any counterarguments or present both sides equally when discussing the potential benefits of digital/computer games in disaster preparedness education. Additionally, there is no mention of possible risks associated with using digital/computer games in this context or any evidence provided to support the claims made about their effectiveness. Furthermore, there is a lack of detail regarding how exactly these games can learn from the game entertainment industry and what specific areas could be explored for future expansion.