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Article summary:

1. Games and gamification offer a promising approach to foster behavioral change and education towards climate change engagement.

2. The systematic literature review of 64 research outputs reveals a trend of promising findings in this nascent and growing area of research, but also highlights shortcomings such as geographic and demographic imbalances and limited rigor in research designs and reporting.

3. Guidelines are provided for advancing the space of game-based interventions for climate change engagement, including contexts, interventions, results, and research quality and internal validity.

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